Found a great blog caled the Learning circuit blog where the author has put together a selection of questions that teachers from around the world have asked. Some questions that were address were;
1. “Are computer games inherently counter-cultural?”
Blogger: “To the digital generation, computer games are very much a component of the culture. (Except that ‘computer games’ are so last week… the console is where gaming, and a lot of social networking, is really hapening, because it is cheaper and a lot more powerful)”.
2. “Are some computer games bad for children?”
Blogger: “Yes. So are some TV shows. And some diet sodas. And some fast food. And some urban air. And some popular music. And some education policies”.
3. “Do computer games herald a revolution in education?”
“Maybe, but not necessarily in the direct sense of teaching-through-gaming. I think we can learn a lot from games about the motivation to learn, about structuring tests & rewards, and about using interactive media seductively”.
Perhaps it would be suitable for all teachers to list some questions that are tugging away at them, to get down to the core issues why or what is stopping them from using gamming and asimilations in their classrooms.
Some clear fears that teachers may have; are games and assimilations valid for classroom instruction? How do we assess these ICT activities? How much extra IT training will i need to teach/ help the class? How do I know which games to use in the classroom….
If every teacher would be able to clearly list their core issues, they in retrospect would become proactive in changing their minds on how they view ICT in the classroom.